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Sunday, September 8th, 2013
2:48 pm
More good gaming news: Suikogaiden Vol. 2 Translation Patch is out!


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Friday, September 6th, 2013
11:08 pm
XSEED confirm english release of Legend of Heroes: Trails in the Sky SC for PSN, as well as Steam release of FC and SC.

Universe becomes exponentially better.

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Tuesday, July 23rd, 2013
11:49 pm
Blarh. That feeling when you want to write, but you are pretty sure whatever you write in that state of mind, you won't be happy with. That wonderful mix of tired, angry and listless.

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Saturday, July 13th, 2013
11:31 pm
Well damn. An old muse has popped in with a cute story idea. You might like this one, thewaterknight Think I have to put it into words.

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Saturday, June 29th, 2013
3:49 am

So, my posts here are fairly rare, I admit, but I feel it worth announcing that Layton Brothers: Mystery Room came out on iOS with relatively small fanfare and it is really really good. The first two cases are free, with the remaining seven costing a total of $5. And it is really good. It focuses on DC Lucy Baker, recently assigned to New Scotland Yard's Serious Crimes Division, or the Mystery Room, serving under Inspector Alfendi Layton, son of Gressenheller University's infamous archaeology professor.

And it is a serious departure from the Professor Layton games, being more about solving crimes than solving puzzles. Indeed, there was not one brain teaser, and that was a good thing. Honestly, I really enjoyed it, and you should all go and get it. At least try it if you can. Level-5 Azran Legacy will wrap up the story of Professor Hershel Layton, and I am okay with that, as long as they give us more of Alfendi and Lucy.

Just a warning, though, it's not a dodgy translation, it's a Geordie accent and rhyming slang. In fact, there are quite a variety of British accents, some I did not know you could portray in text.

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Saturday, June 15th, 2013
1:55 am

Welp, as far as I am concerned, Remember Me more an earned what I paid for it. It was a solid game, with a lot of interesting concepts, and more importantly it grabbed me and didn't let go. I heartily recommend buying it, right now. Preferably full price.

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Thursday, June 6th, 2013
8:38 am - SWTOR Query
So, it turns out my nice shiny Asia-Pacific servers are getting consolidated into the US servers. Which is an annoyance, but one I must deal with.

So, a question: Who's still playing, and which server, so I might migrate my character army there?

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Wednesday, June 5th, 2013
1:35 pm - Operation Backlog 6 and 7: Blazing Dragons and Bomberman World

Oh hey, a double entry? Don't worry, this'll be quick.

Blazing Dragons is a kind of fun, quirky, point and click adventure from Crystal Dynamics, based on characters created by Terry Jones. Really, though, it is a point and click adventure in every way, with fun writing and good voice acting, optimized for a console. As a result it's like three hours long, and the puzzles are overall pretty easy, apart from some pixel hunting. I enjoyed it, but it's no seminal piece. Fun to play, but not worth hunting down.

Bomberman World: the first game in Operation Backlog to induce a ragequit. Sure, I remember the multiplayer being fun, but that's not what this is about. This is about the fact that about halfway in the game becomes bullshit, with bosses that ignore the rules and take up a quarter of the map, and move at a similar speed. If I had a flippable table, it would be flipped. Fuck you, bomberman world. Fuck you.

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Monday, June 3rd, 2013
10:22 pm - Operation Backlog 5: Azure Dreams

Well, I got a bit distracted from this for a while, but a whim caused me to dig this one out again. This is one of those games from way back when that I also never beat. Going back again, I can see why: It was pretty damn hard at the time.

The game is pretty plot light. You live in a tiny desert village known for it's treasure and monster filled tower. Your dad died n that tower keeping your family afloat, now many years later you are going in to find out what happened blah de blah. Yeah, it is formulaic as hell. The sad thing is, I remember this game being a lot more interesting as a kid.

But yeah, it's part roguelike dungeon crawler, part pokemon, part dating sim, part village builder. The problem is, most of these have been sort of dashed on and none of them are strong enough to stand on their own. The characters can be interesting, but with only a few exceptions it boils down to 'don't be a dick, grind in tower, stuff happens'. It's not until you're about three quarters in that the bad guy announces himself in an absolutely ham foster way.

Honestly, going back to it, Azure Dreams was a cute curiosity, but god damn had I not been playing it on the PSP I absolutely would not have had the time or focus, and probably would have cracked the shits with it. So, honestly, on my recommendations chart, I'm gonna have to give this a no, unless you're REALLY curious.

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Friday, March 29th, 2013
10:56 pm - Suikogaiden Vol 1 Translation Patch Released

Holy crap. I did not see this coming, and it is amazing.

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Wednesday, February 13th, 2013
7:37 pm - [WRITING MEME] Stolen Shamelessly from syndarr
Here is an interesting list of drabble prompts, that someone showed me and I am in a bit of a writey mood.

Pick one of my characters, another not of mine, and one of the prompts. I don't mind doubles.

Any character I've played is on the table, but I may require reminders because it's been so long with some of them. This also might include characters from things that never got off the ground or I did much with. *coughScionNoircoughClockworkercough*

I am definitely in a writey mood, however.

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Saturday, February 9th, 2013
7:48 pm - Anarchy Reigns
Okay, so this is less a review, more an earnest plea to get this game. While the single player is fun, it's a sweet short beat 'em up that is a little less violent than it's predecessor MadWorld, and a lot of fun. And one of the two mains has two chainsaws on his arm, and the other is a cyborg using Muay Thai. And it's cheap, so it's worth getting.

However, what's really worth it is the multiplayer modes, or would be if I could get players together. (It's still fun with bots, but not as fun.)

Most fun is Deathball. Deathball is some kind of soccer/gridiron/murder hybrid, 4 a side, where the goal is for one of your team to get the ball, hold it for long enough for the other goal to open up, then score, while the rest keep the other team from murdering the person with the ball. It's a little like mario soccer, but a lot faster paced and with Bayonetta firing a football through a twelve foot tall cybernetic bull while a space marine shoulder checks a transformer and a chinese assassin backstabs a robot ninja. Basically it is fantastic.

This is a plea for everyone who has a PS3 and PSN access to get this game so we can get a deathball league going. Maybe a full 16 player deathmatch up and running.

I haven't poked at all 15+ game modes yet, admittedly, but it's still pretty great so far. It's just that I played Deathball until my controller ran out of batteries.

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Friday, February 8th, 2013
2:42 am

So, check out what turned up in the mail today:

Posted via LiveJournal app for iPad.

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Friday, January 25th, 2013
1:41 am - Operation Backlog Game 4: Arc the Lad 3
Another fortnight, another game down with Arc the Lad 3. And once again, this series has pleasantly surprised me, enough that I think I have to say it: I am officially in love with the Arc the Lad, so much so that I am even looking at watching the Anime adaptation, and we all know that's dangerous thinking.

The second thing I have to say is if you liked Legend of Heroes: Trails in the Sky, you do pretty much owe it to yourself to look into this one, because I am not even kidding, the similarities are abound, but this game came out 5 years earlier. Also, unlike Trails in the Sky, Arc the Lad 3 is the END of it's trilogy.

So, Arc the Lad 3 picks up something like 10-15 years after Arc the Lad 2 left off. Humanity is recovering from the great disaster, which did serious damage to the world's technology, peoples, and overall geography. A young lad named Alec lives in a village on an isolated island, with dreams of becoming like the Hunter who saved him and eventually gets pulled into a deeper set of shenanigans, okay yeah, it is pretty cliched, but in spite of this, it manages to be compelling. Incidentally, if you have played Arc the Lad 2, you will put two and two together alot faster than the main characters ever will, as they vary between being very young or not born when the great disaster happened. Honestly, I really have to say if you are considering this, play Arc 1 and 2 beforehand anyway, even if the save import bonuses aren't as good, because having played all three now, I see why Working Designs released them as a trilogy.

Anyway, the general vibe and feel of Arc the Lad 3 is a lot more upbeat than the first two games, and a lot more optimistic. The change in feel can be a bit jarring, but after the ride that is Arc 1 and 2, it's better for it. While saving the world eventually comes into effect, the main characters motivation remains pretty solid and unwavering. And while the characters do mature, they don't become different people. I don't know if it's as compelling as Arc 2, but I certainly spent more than a few nights going 'just one more mission'. Pretty much the entire game is handled through the Hunter's Guild, again from Arc the Lad 2. But while Hunter's Guild quests were mostly sidequests in Arc 2, in Arc 3 they pretty much guide the story entirely. What I did find neat is that, since the sidequests were mostly optional, and it was possible to miss them, characters react differently depending on whether you did previous missions or not. You have to do a certain number of sidequests to open up new story missions, but all of them have their own stories, and are often interconnected. It made the game world feel more... full, I suppose. Which is a good thing, since the world has shrunk significantly from Arc 2.

They've gone for a more realistic art style this time around, and while it took some getting used, I think I ultimately prefer it. The game looks much prettier, and unlike the last game, characters actually make appearances in cutscenes. While they've dropped the battle party size to 4 members, the game has far fewer playable characters, and they are more distinct from each other. The roles aren't initially what I expected either. While the main character is a swordsman, he's primarily good for healing and later magic. The summoner is a somewhat squishy guy with a spear. The hitter for most of the game is young woman with a variety of pistols, machineguns, shotguns, and grenade launchers. Ultimately, you can have seven permanent party members, one of them a secret character to make completionists heads explode, and you occasionally get guest characters, who are sadly not worth bothering with except for the fun of it. The gameplay feels a lot smoother, and technically I think it's a much better game than Arc 1 or 2.

Really, though, it's a game that pulled me in quite a bit, even if cameos from previous games felt a bit forced, it did show in general that characters from the past games had changed and matured a bit on their own. The missions give a few odd but often fun gameplay changes and minigames, but it's overall a pretty great experience, and if you're like me, you might find yourself going 'okay, seriously, what was that in the last game'. I did tear up a bit at the end, but that's because i am a big girl's blouse. Really, though, I enjoyed all three games, and do recommend them. Also, the Opening Theme for the games has seriously grown on me.

Now, I can definitely call these games a success, I think I might break operation backlog rules and skip ahead to the game that actually got me into this series and give that a play knowing what I know now.

--Operation Backlog 4--

Arc the Lad Collection

Job Complete!

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Tuesday, January 22nd, 2013
4:52 am

I'd fuck around with links but it's 5AM and I'm on my iPad sooooo

Holy shit you guys, Project X Zone confirmed for US, European and Australian release.

The universe just got a little bit better.

Posted via LiveJournal app for iPad.

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Saturday, January 12th, 2013
12:55 am - Operation Backlog: Arc the Lad and Arc the Lad 2

Hoo boy. I started this plan like a month or two ago, and I'm only three games down? Feel like I should be further than this.

Anyway, this time i just finished Arc the Lad 2. Normally I wouldn't do two games at nice but it's kind of necessary. The Arc the Lad games were released in a collection of three in English, another of Working Designs crazy projects. While you can get them all separately on PSN now,if you're going to get into these, know that Arc and Arc 2 are fundamentally one long game.

Arc the Lad 1 was a PS1 launch title, a pretty smooth turn based RPG. The game did not fuck around with any build up and threw you in the deep end. While it wasn't hard and pretty short (20 hours including ludicrous sidequests). It as straight forward, linear as hell, but fun. The plot had it's moments, but really it serves as a prologue/first act for Arc the Lad 2. But if you're going to play them, it's absolutely worth playing Arc 1 first, and at least doing the forbidden ruins sidequest. The reason being, Arc the Lad 2 let's you convert your save from Arc 1, and you can only get one of the best characters to her full potential (Choko, who some may know was a secret character in Twilight of the Spirits), as well as some of the better gear, and some scenes you can only gain from importing.

Anyway, Arc the Lad 1 follows the adventures of a lad, named Arc, and is a pretty typical find the things, save the world story that suddenly goes a bit haywire and leaves on a cliffhanger. Thankfully, you can just grab Arc the Lad 2, and get started right in time for a perspective shift.

Arc the Lad 2 has your character, Elc, wake up from a nightmare and get called out to deal with a hostage incident at the local sky port, where, well shit and fan meet. I'm trying not to divulge too many story details here, but it's a very different experience knowing the things that Elc doesn't. Arc the Lad 2 only let's you deploy 5 characters at a time (to the originals 7 with an additional 7 you can summon into battle), but otherwise retails pretty much everything into a much better games. There are a lot of similarities I can draw with Trails in the Sky, including the guild system, and the way characters shift around. Early on, you get a huge amount of party splits, which I personally loved, but it does later lead to a problem where you have too damn many party members, and later in the game you really have to be careful who you send where.

Overall, I really enjoyed the Arc games, much as I did Twilight of the Spirits, but they have a bit of a downer storyline. Would I recommend them? Yes, absolutely, but be prepared to invest a good 80 hours across both games.

Posted via LiveJournal app for iPad.

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Saturday, December 8th, 2012
2:31 am
Oh shit, Fire Emblem: Awakening, I am digging the redesign you did for Lyn, as well as most of the other lords, even if Ike now looks like a Ninja Cyborg.

And you can recruit a fuckton of old FE characters.

Including, as stated, Lyn, Hector and Eliwood. And Roy. And Ike. And Eirika, even if you seem to be recruiting her on her wedding day.

And the Strategist is a PC now. In the sense that, you have a character representing the strategist, but he/she is on the battlefield, and Strategist is a class now.

But here's the full list of bonus characters: http://fireemblem.wikia.com/wiki/SpotPass

Man, I cannot wait for it now. April shall be awesome.

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Monday, December 3rd, 2012
8:40 pm
Had to have Jena put down today. Can't say I'm feeling too great, may not be too talkative.

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Friday, November 30th, 2012
11:51 pm - Operation Backlog: Alundra

So, right now I have decided to start working through my backlog, one game at a time, in Alphabetical Order by console, starting with PS1. The first game was a Zelda alike called Alundra. It was one of those obscure titles Working Designs brought across in 1997. It was also the first title from Matrix Software, who later developed the DS remakes of Final Fantasy 3 and 4.

The story was pretty good, if a bit dark, and remarkably well told. And overall the gameplay was fun. What wasn't fun were some ridiculous pixel perfect jumping puzzles that made me want to eat the developers young. It also seemed rather unintuitive, though that may be because newer games often take great pains to show you where to go. It's a good game where the old 'talk to everyone rule applies'. Lots of hidden things, though it's a little easy to sequence break, and finishing the gilded falcons side quest makes the rest of the game a joke. Overall, fun, but I wouldn't say it's for everyone.

Also, the roulette can just go right to hell.

Posted via LiveJournal app for iPad.

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Saturday, November 17th, 2012
10:59 pm - Also hey, some old memeage
30 Songs on Shuffle - A surprising number of which I have only heard for the first time today. Grabbed from all the songs currently in my iTunes collection.

1) Holy Temples of Amabat - by Sung-Woon Jang, from Magna Carta Soundtrack
2) Save Tonight - Rockapella, from Rockapella
3) Elegy for the Villains - Michiko Naruke, from Wild ARMs 3 OST
4) Anything Goes - Guns 'N' Roses, Appetite For Destruction
5) Wh-What!? (Zed's Theme) - Michiko Naruke, Wild ARMs Complete Tracks
6) Bad Moon Rising - The Reels, Evolution of Australian Rock 'n' Roll
7) Duets - Sammy J, Sticky Digits
8) The Beginning and the End - Orchestra Version - Yasunori Mitsuda, MYTH - The Xenogears Orchestral Album.
9) Kirkwall Arrival - Inon Zur, Dragon Age II Signature Edition Soundtrack
10) Straw Hat and Old Dirty Hank - Barenaked Ladies, Born on a Pirate Ship
11) Werewolves of London - Warren Zevon, Excitable Boy
12) Continue - Daisuke Ishiwatari - Blazblue Calamity Trigger OST
13) The Blitz, 1940 - Harry Gregson-Williams, The Lion, The Witch and The Wardrobe
14) No Right Angles - Ben Lee, Awake is the New Sleep
15) Maybe Katie - Barenaked Ladies, Everything To Everyone
16) Ornament - Trans-Siberian Orchestra, Christmas Eve and Other Stories
17) Phantom of the Opera - Australia Fair: Grand Concert Street Organ, The Happiest Music On Earth
18) Let's Go All The Way - Sly Fox, Complete Eighties (Disc 4)
19) Big Entrance - Michiko Naruke, Wild ARMs Alter Code: F OST
20) Don't Be Afraid - Nobuo Uematsu, 20020220: Music From Final Fantasy
21) The Death Valley Vipers - The Mighty Mighty Bosstones, Pin Points and Gin Joints
22) Sniff and Stiff - Tripod, Song-In-An-Hour... Again
23) Daily Life - Shoji Meguro, Persona Original Soundtrack
24) Battle of Hope - Hitoshi Sakamoto, Final Fantasy Tactics Advance OST (Full Sound Version)
25) Heaven Is A Place On Earth - Belinda Carlisle, 101 80s Hits
26) Gambling Glottis - Peter McConnell, Grim Fandango Soundtrack
27) Highlander - Daisuke Ishiwatari, BlazBlue Calamity Trigger OST
28) Commercial City of Bose - Falcom Sound Team J.D.K, Legend of Heroes: Trails in the Sky Musical Selections
29) 500 Miles - Rockapella, Rockapella
30) Experimental Film - They Might Be Giants, The Spine

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